On Goatsuckers

One of the strangest known sapient species of Local Probability are the beings known as Goatsuckers or (by those who find the name undignified or unpleasant) Caprisugiformes.

The body of a goatsucker resembles a sucker from an octopus or squid’s tentacle, made of a firm, white jelly, standing about a metre tall. A tail of coarse white hair, somewhat similar in form to that of a horse, extends from one side of the body, and a flexible neck of what appears to be cartilage extends from the opposite side. On the end of the neck is a head of what appears to be bone, strongly resembling an elongated goat skull with horns and prominent teeth. A blue glow is present in the eye sockets.

Goatsuckers possess prodigious metaphysical abilities, casually performing feats of telepathy and telekinesis that would tax the abilities of even the most talented practitioners of other species. While the upper limits of their abilities are unknown there is a famous instance of a single goatsucker telekinetically demolishing a four story brick building and neatly stacking its sorted components 350 metres away in under ten seconds, while apparently expending no particular effort to do so. Performing such a task in such a short period is considered impossible for even a skilled and practiced team of non-goatsucker Metaphysicians, let alone a single practitioner.

The biology and society of the goatsuckers is little known as they typically respond to enquiries about such matters with polite but firm refusal. They are not known to eat or drink and do not seem to possess the anatomy to do either. They do not appear to breathe, although some form of passive respiration cannot be ruled out. They do not possess organs of speech, but easily communicate via telepathy or telekinetic sound production. It is unknown if they are vulnerable to any weapons, as all known attempts to harm a goatsucker have been met with the instantaneous deployment of ludicrously powerful telekinetic shields.

Goatsuckers do not appear to have gender, or even a concept of gender – although some have adopted gendered pronouns to ease interaction with gendered species. The closest they seem to come to a concept of personal names is the use of adjectives – when asked for a name a goatsucker may reply with something like ‘fearsome’, ‘maximum’, ‘intelligent’ or ‘green’. This has lead to the practice of formally referring to individuals as “The [adjective] Goatsucker”, a practice the species seems to be entirely content with.

Their home world – generally referred to simply as ‘Goatsucker’ – is an arid planet of plains, deserts and salt flats with one small, saline sea. The goatsuckers live in tunnel complexes, but the social structure – if any – of these settlements is completely unknown.

Despite their overall strangeness and frankly terrifying levels of metaphysical power the goatsuckers are seen as a benign and on occasion even helpful species. There is not a single record of hostile action from a goatsucker, and all occasions of attempted harm against them have been instantly and calmly neutralised, with no attempt at retaliation. A number of goatsuckers have joined the Metaphysicians Guild, and have served on various government and private bodies throughout Local Probability, although their reasons for doing so remain completely unknown.

A Few Notes on Zurvár

Put here so I can find them easily…


Traditional Zurvár belief systems don’t have the concept of an all powerful deity. The closest equivalents would be either pak vâmâkan (‘the creator’ – the ancestor being said to have created the Zurvár race) or pak rèzaq (‘the wave’ – the spiritual plane to which certain components of the Zurvár soul are said to return to await reincarnation).

When discussing deities from non-Zurvár cultures the term báèsûad – ‘being of great power’ – is generally used. The term has no implication as to whether said powers are used for good or ill however, and would be used equally to describe (for instance) the Christian God and the Christian Devil.

When referring to a specific deity, a Zurvár rendering of the deity’s name is usually improvised. Examples from Earth’s religions include,

  • Báèsûad Kot, Báèsûad Cesùs, Báèsûad Gris, Báèsûad Cùhová – The Christian God
  • Báèsûad Alá, Báèsûad Alûá, Báèsûad Máhumd – Allah
  • Báèsûad Ašem, Báèsûad Yáwe, Báèsûad Abráem – The Judaic God
  • Báèsûad Pùdá, Báèsûad Pùd – Buddha
  • Báèsûad Odin, Báèsûad Tâ, Báèsûad Loqè – Norse Gods/MCU Characters

The Zurvár creation myth is based around five elements, and these permeate most factors of their culture, including their traditional calendar. In order they’re lòtò (boats), minak (stars), katálá (fish), rindû (birds) and táká (knots).

The traditional calendar (as opposed to the revised calendar used on Zurvár Arèáná) uses a week (mán) of five days named after these elements (dásûln lòtò, dásûln minak, etc). A month (kadatán) consists of five weeks (25 days), each of which is also named after the five elements, and five months (125 days) – again named after the five elements – makes up a full year (rin).

A date is traditionally written with the full title of the day, week and month, followed by whatever system of year identification the House in question uses. The fourth day of the third week of the fifth month for instance would be dásûln rindû dámán katálá dákadatán táká. Even before the adoption of the revised calendar however it was more common to simply use numbers – for instance sûln tò-rû-zadat “day four three five”.

The combination of the day and month element of a person’s birth is said to predict their character, similarly to that of horoscopes here on Earth.


The calendar used on Zurvár Arèáná has a split derived from the Gregorian BCE/CE system, but in a slightly complicated way.

The Zurvár calendar is based on the calendar used by the Metaphysicians’ Guild, which itself is based on the Gregorian calendar. The epoch however is fixed to the start of the Gregorian century in which Zurvár Arèáná was settled – the 20th – so the zero year of the Zurvár calendar is 1900 CE.

As such the current year on Zurvár Arèáná is ST0123, which breaks down as…

  • ST – Indicates that the Zurvár Arèáná epoch is being used
  • 01 – It’s the second century of said epoch
  • 23 – It’s the 23rd year of that century

Years prior to 1900 CE are indicated with a negative century indicator. 1788 CE for instance would be -ST0288.

The century indicator is written with a minimum of two characters, but can be expanded as necessary for dates in the distant past and distant future.


The Zurvár are humans originating from a nearby parallel Earth (although not even they can pin down their actual world of origin). They’re close enough to ‘standard’ humans to interbreed but have a number of evolutionary adaptations suited to their marine focused culture.

  • Most Zurvár have webbing between their toes and fingers. On the toes this extends almost to the tips, on fingers it rarely extends beyond the first knuckle.
  • Zurvár skin is more resistant to sunburn and is extremely resistant to UV induced cancers. It varies in tone between III and IV on the Fitzpatrick scale, but even the lightest shades almost never burn.
  • Zurvár kidneys process dissolved salts far more efficiently, to the extent that a Zurvár can drink nothing but sea water for around a week before suffering any ill effects (as such, human visitors to Zurvár Arèáná should keep in mind that municipal water supplies may require additional filtration before being safe to consume).
  • The Zurvár spleen is significantly larger than that of ‘standard’ humans, providing a larger reserve of oxygenated blood. This allows the average Zurvár to easily hold their breath for several minutes without discomfort, and remain submerged and active for anywhere up to 15 minutes. With practice Zurvár free divers routinely reach depths of 200 metres while remaining submerged for up to 40 minutes.
  • Around 30% of Zurvár have epicanthic folds. Debate continues over whether this is some kind of adaptation to marine environments or simply the result of genetic drift across the historically nomadic Zurvár population.
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