Dungeons and Dragons – Necropolis Part II

I meant to get back to this much sooner, but here’s part II…

Back to Part I

The Council of Necropolis have determined that an evil force – of powerful but as yet undetermined nature – has taken up residence in the heart of the cemetery. It appears to be centered somewhere in the vicinity of the so-called “Avenue of Heroes”, a boulevard of the largest and most impressive tombs and monuments than run down to the largest of the Necropolis’s ornamental lakes. Rather than confront this force head on in a dangerous (not to mention expensive) battle, the Council have decided to place an enchantment over the whole cemetery, a massive Protection from Evil spell that will either drive out the force, or weaken it sufficiently to make a confrontation viable. This is where the Players come in.

The enchantment will be established and maintained via a series of stone pillars placed at carefully selected points within the cemetery. Each will initially offer protection to its immediate surroundings, but as more pillars are placed, their protective fields will grow in both range and power until the entire 5,000 or more acres of the site are covered. The setting up of a pillar requires a complex ceremony featuring elements of both Divine and Arcane magic – this can easily be done during the relative safety of the daylight hours. The final activation of each pillar however must be carried out at the stroke of midnight on a carefully determined date – failure to do so requiring a full month before the activation can be attempted again.

The Council require the Players to carry out these activations. They must venture into the Cemetery, carrying the carefully enchanted capstone for each pillar, and put in in place at midnight, facing down whatever horrors stalk the graves at night. Ample payment is offered, but will be only be delivered in full on a pillar by pillar basis.

There are 26 pillars to be capped in total, starting with those on the edges of the cemetery then moving inwards towards the Avenue of Heroes. Certain pillars present unique challenges – three must be placed on islands in the ornamental lakes and at least one is located with the extensive catacombs that riddle the site. For the enchantment to take effect no more than two pillars may be activated a week, so the task will take several months, during which time the evil presence at the heart of the Necropolis can be assumed to continue its growth.

Are the Players up to the challenge? And if so, what specific dangers and obstacles will they face? Tune in soon for Part III of Necropolis!

Musical Tuesday – Gallimaufry

With the Dr Who 50th anniversary over the weekend, what could be more appropriate than picking a couple of completely random and unrelated tracks – thus creating a musical gallimaufry* – for this week’s Musical Tuesday?

(well, I could l0ad up the extended 12 inch of Doctorin’ the Tardis, but no one needs that!)

So first up, a catchy little 60’s influenced track from Brooklyn three piece The Essex Green – Don’t Know Why (You Stay)

Despite the cheery tune and soaring harmonies in the chorus the lyrics are a bit grim – but then there are plenty of other great songs like that, so who are we to argue?

Secondly I present a real gallimaufry of a track consisting of a bit of Bach combined with a 12th century student drinking song, played on synth and bagpipes by some insane Germans who’ve chosen to name themselves after a contagious medieval dancing mania. So here is Toccata by Tanzwut (excuse the 40k imagery and terrible spelling, it’s the only decent copy of the song I know of on YouTube)

It sounds scary as hell, but the lyrics (taken from the same source as Carl Orff’s famous Oh Fortuna) pretty much translate as “If you’re not here to drink then get out of our party!”, which is still kind of threatening I suppose, but less so than the treatment might suggest.

OK, I’m done for now. Tune in next week for another two tracks that might have some more effective kind of theme than not having a theme at all.

* I’ve always presumed that Gallifrey – the name of the Doctor’s homeworld – took its inspiration from gallimaufry. Exactly what this says about Time Lord society is up for debate…

Dungeons and Dragons – Necropolis

Over the last few years the plot for a grand Dungeons and Dragons campaign has slowly assembled itself in my head. For various reasons it is unlikely that I’ll ever be able to run it as an actual game, so I thought I’d make it available for anyone who’s looking for something new and perhaps different to inflict on their playing group. Below, please find part one of the campaign sketch that I have decided to name ‘Necropolis’.

Over a thousand years ago the wise and powerful cleric Angevin passed away after a long life tending to the sick and destitute. His loyal disciples constructed a temple and small monastery around his grave, which over the years became a site of pilgrimage, attracting penitents and miracle seekers from across the known world. Many sick and elderly visitors sought nothing more than to be buried near the tomb of the blessed Angevin, and a cemetery grew up, tended by the brothers and sisters of the monastery, which grew rich and powerful on the bequests of the interred.

Over the centuries the burial ground grew larger and larger, and a town grew up to service the cemetery and its visitors. The great and powerful now sought to be buried there, with towering monuments and mausoleums rising above the simpler headstones. Catacombs and ossuries were dug into the hillsides, water courses were diverted to create streams and lakes, and gardens and shaded avenues were laid out among the tombs, creating a sculpted and manicured landscape to soothe the cares of the grief stricken mourners who now accompanied the bodies of their loved ones on the long trip to their final resting place.

Now the great cemetery covers over 5,000 acres, surrounded by miles of high marble walls. The burial ground and its attendant city – full of shrines, temples, inns and taverns to cater for the many visitors – are united under the name of Necropolis. Governed by a council made up of both businessmen and clerics it is a wonder of the world, and even the poorest beggar dreams of one day going to their rest among the heroes and saints that consecrate its soil.

But, all is not well in the city of Necropolis. The Council has so far kept matters quiet, but rumors are starting to circulate that a dark force has infiltrated the formerly sacred avenues and groves of Angevin’s resting place. The people of the city are loath to enter the cemetery alone, and all but the bravest (or most foolish) will not set foot within its bounds once the shadows begin to lengthen. As the rumors spread, visitors are starting to question whether a grave at Necropolis is such a prize after all, and the Council – for reasons both sacred and profane – has decided that action must be taken.

So it is that the word has gone out – discretely – that experienced adventurers looking to make a profit in both this world and the next should apply at the Monastery of Angevin before the next full moon…

Coming Soon – What’s going on, and what the Council want the Players to do about it!

The Day of the Doctor

Now that I’ve had a couple of hours’ sleep I’d just like to reiterate just how much I enjoyed The Day of the Doctor

I have no doubt the internet will be alight with people moaning about how Steven Moffet has ruined everything and should be put up against a wall and exterminated, but I thought he did a fantastic job. The plot made sense (more than can be said for some of his efforts), the interaction between the three Doctors was spot on, Billie Piper looks like she’s had a decent meal since her last appearance, there was a throwaway line referencing the UNIT dating controversy, the cameo from Peter Capaldi was perfect, and the ‘Curator’ – well, normally silliness like that would be totally out order, but, c’mon, it was wonderful!

And the setup at the very end! I hope like hell that’s going to be the story arc for the next season, not just something they deal with in the Christmas Special.

Finally if you’re a fan of the classic series and have half an hour to spare, The Five(ish) Doctors Reboot is well worth a watch. Not only is it fun, it features literally dozens of cameos. You can poke around online to find the full thing, but here’s the trailer…

On with tonight’s repeat, and An Adventure in Time and Space

Buffalo Buffalo Buffalo Buffalo Buffalo

Jackpot! Finally got a submission read on The Shaft. It just would have been nice if they’d been sober enough to credit me ;D

For those interested, Episode 155 at 43 minutes and 48 minutes.

And here is the song that made my entry weird enough to get past the great filter that is Astragali (he still vets the submissions, right?)

Musical Tuesdays – Theme Edition

Wow, I’ve actually managed to make a second Musical Tuesday post. Maybe this will last a while after all!

The first song for this week is Christmas Island by Washington State natives Lake. Also known as Island Song, keen eared listeners will recognise it as the end theme from possibly the best cartoon series ever, Adventure Time with Finn and Jake.

Even more keen eared listeners will realise that it’s not quite the same song as the end theme. The Adventure Time version has a whole bunch of altered lyrics – although you don’t get to hear too much of them, as the end credits only run for a verse and a half. If you’re interested in a complete comparison you can track the full version down – think of it as a challenge!

In any case, this version of the song is a sweet, lo-fi ballad with a touch of the 50’s to it, which is A-OK by me.

The second track for this week is another TV ending theme, this one belonging to 80’s sci-fi series Max Headroom. Those too young to remember the 80’s may be unaware of Max and his career trajectory which went from Pepsi spokes-thing to star of a cyberpunk TV series, to interrupting late night Doctor Who reruns with incomprehensible rants about Chuck Swirsky. In any case, I remember the TV series as being a greatly entertaining distopian extravaganza set “20 minutes into the future”.

It would no doubt look pretty dated now, but then Cyberpunk itself is dated. It was the 1980’s idea of what the 21st century would look like (much as Steampunk is the 21st century’s idea of the 19th century’s idea of the 20th century). It got a few things right, but a whole lot more things wrong. Cybernetic limbs for instance are rare, and not terribly good. There certainly is a “net” – but it’s not an exciting virtual reality world made up of vector polygons, it’s a place where people post videos of their cats. Corporations are  not – as yet – in charge of private armies of mercenaries engaging in prolonged gun battles through the city streets. Climate change has mitigated the chance of constant gloomy overcast and pounding rain, and neon signs full of Chinese and Japanese logograms are mostly limited to the areas immediately surrounding Asian restaurants.

But back to the music. This end theme apparently appeared on a only a few episodes, which meant that for years the only way I’ve had to hear it is the scratchy version I recorded straight off the TV onto an audio tape circa 1989 – which features the added bonus of an announcer talking about all the action coming up on a new episode of something called Paradise. But I recently stumbled over a copy that some kind soul has put up on YouTube. So slip on your mirrorshades and chill out to a great piece of 80’s synth that may or may not have been written by that dude from Ultravox.

Close Bitnami banner
Bitnami