They can *all* read my thoughts!

I had occasion to play the Firefly board game with Paula and Bek yesterday. It was a lot of fun – although we actually played it a bit wrong – but I am kind of miffed because the whole thing is quite obviously stolen from the Firefly card game that I started to develop some years back – Plyin’ the Black.

Now, obviously I kid. I do not actually think Gale Force Nine are stealing my thoughts. The fact that a good 75% of the mechanics and ideas in the board game are the same as in my card game is a fascinating example of congruent evolution, and clearly the result of people experienced with a large range of existing games working from the same source material. It’s just downheartening to realise that the time and effort I put into my system has been wasted, because even were I to dig it out and finish development Plyin’ the Black would forever look like blatant plagiarism.

But hey, the board game is really well done and I’ll be buying a copy as soon as I have collected the requisite funds. And the master Plyin’ the Black rulebook is signed by Jewel Staite and Summer Glau, so let’s see Gale Force Nine match that! 😉

Later: Hmmm, maybe I could create a mashup of both games and create a boardless version. Something to think about…

The Silmarillion Project

I’m sure I’ve mentioned Aaron Diaz’s Silmarillion illustrations at some point, but he’s now put them all in one convenient place, with more to come!

The Silmarillion Project

As we have come to expect from Mr Diaz the art is fantastic – I particularly like his kickarse version of young Galadriel (she mellowed out a lot over the next 8,000 or so years).

Noldor Warriors - Aaron Diaz
Noldor Warriors - Galadriel on Left

Well worth a look!

Updates

I haven’t been making any posts this week as I thought it’d be better to wait until I got everything transferred to the new server, but as is usually the case this is taking longer than anticipated. I now hope to get it sorted early to mid next week.

In the meantime, the video card on my home PC has given up the ghost, which means I’ll have to put it into the shop all weekend. No internet access for an entire weekend – especially one with temperatures tipped to get close to 40° – may well drive me mad, so when the Wyrmlog comes back up please don’t be surprised if it resembles Sixth World Problems.

On the subject of numerical world problems, please take a look at how much fun I had this week pretending to be a 14th century peasant who stumbled over an iMac and mistook everyone on Reddit for spirits and demons.

OK, that’s it. See you in the funny pages.

Happy Taumas!

‘Twas the night before Christmas and all cross the zone,
Not a creature was stirring, not even a drone,
The fire-ports were locked with their lasguns in place,
In the hopes that an enemy would soon show his face,

The guardsmen were sleeping, tucked up in their billets,
Dreaming of recaff and sizzling grox fillets,
For the rations were low, the supply lines were cut,
The Commander sat up with his rumbling gut,

Unable to sleep he pondered, and tried,
To figure how long they could last unsupplied,
Then on the perimeter sounded a klaxon,
He leapt to his feet, glad of such a distraction,

Across to a gunport he flew like a flash,
Tore open the shutter and lifted the sash,
The night vision auspex he pulled to his eye,
Providing a scan of the objects outside,

His bolt gun unholstered, preparing to shoot,
He beheld a Piranha and eight spikey Kroot,
And a little blue driver with a slit in his brow,
He knew in a moment it must be a Tau,

The Tau and his Kroot flew in over the ice,
And he whistled, and shouted (via translation device),
“Now Gnawer! Now Chewer! Now Nibbler and Biter!
“On Shaper! On Shooter! On Slicer and Fighter!

“To the top of the bunker! To the top of the wall!
“Now lift away! Lift away! Lift away all!”
To the top of the bunker the xenos all flew,
Boxes strapped on to the Tau and his crew,

The Commander spun round, as the ceiling hatch popped,
Through it the Tau and his porters all dropped,
He looked like a daemon, his skin pale and blue,
His oddly cleft face and his cloven feet too,

But a wink of his eye and a twist of his head,
Showed the Commander he had nothing to dread,
Not speaking a word, they went straight to their task,
Resupplying each backpack and filling each flask,

Then raising salute with a hand sign quite strange,
They headed back out to the place whence they came,
The Tau primed the piranha, the Kroot gathered round,
And away they all flew, barely making a sound,

Yet to the Commander he yelled (via translator),
“Happy Christmas to all, for the Good that is Greater!”

POSTSCRIPT

(The Inquisition turned up at the rise of the sun,
Destroyed all the evidence and purged everyone)

Dungeons and Dragons – Necropolis Part II

I meant to get back to this much sooner, but here’s part II…

Back to Part I

The Council of Necropolis have determined that an evil force – of powerful but as yet undetermined nature – has taken up residence in the heart of the cemetery. It appears to be centered somewhere in the vicinity of the so-called “Avenue of Heroes”, a boulevard of the largest and most impressive tombs and monuments than run down to the largest of the Necropolis’s ornamental lakes. Rather than confront this force head on in a dangerous (not to mention expensive) battle, the Council have decided to place an enchantment over the whole cemetery, a massive Protection from Evil spell that will either drive out the force, or weaken it sufficiently to make a confrontation viable. This is where the Players come in.

The enchantment will be established and maintained via a series of stone pillars placed at carefully selected points within the cemetery. Each will initially offer protection to its immediate surroundings, but as more pillars are placed, their protective fields will grow in both range and power until the entire 5,000 or more acres of the site are covered. The setting up of a pillar requires a complex ceremony featuring elements of both Divine and Arcane magic – this can easily be done during the relative safety of the daylight hours. The final activation of each pillar however must be carried out at the stroke of midnight on a carefully determined date – failure to do so requiring a full month before the activation can be attempted again.

The Council require the Players to carry out these activations. They must venture into the Cemetery, carrying the carefully enchanted capstone for each pillar, and put in in place at midnight, facing down whatever horrors stalk the graves at night. Ample payment is offered, but will be only be delivered in full on a pillar by pillar basis.

There are 26 pillars to be capped in total, starting with those on the edges of the cemetery then moving inwards towards the Avenue of Heroes. Certain pillars present unique challenges – three must be placed on islands in the ornamental lakes and at least one is located with the extensive catacombs that riddle the site. For the enchantment to take effect no more than two pillars may be activated a week, so the task will take several months, during which time the evil presence at the heart of the Necropolis can be assumed to continue its growth.

Are the Players up to the challenge? And if so, what specific dangers and obstacles will they face? Tune in soon for Part III of Necropolis!

Musical Tuesday – Gallimaufry

With the Dr Who 50th anniversary over the weekend, what could be more appropriate than picking a couple of completely random and unrelated tracks – thus creating a musical gallimaufry* – for this week’s Musical Tuesday?

(well, I could l0ad up the extended 12 inch of Doctorin’ the Tardis, but no one needs that!)

So first up, a catchy little 60’s influenced track from Brooklyn three piece The Essex Green – Don’t Know Why (You Stay)

Despite the cheery tune and soaring harmonies in the chorus the lyrics are a bit grim – but then there are plenty of other great songs like that, so who are we to argue?

Secondly I present a real gallimaufry of a track consisting of a bit of Bach combined with a 12th century student drinking song, played on synth and bagpipes by some insane Germans who’ve chosen to name themselves after a contagious medieval dancing mania. So here is Toccata by Tanzwut (excuse the 40k imagery and terrible spelling, it’s the only decent copy of the song I know of on YouTube)

It sounds scary as hell, but the lyrics (taken from the same source as Carl Orff’s famous Oh Fortuna) pretty much translate as “If you’re not here to drink then get out of our party!”, which is still kind of threatening I suppose, but less so than the treatment might suggest.

OK, I’m done for now. Tune in next week for another two tracks that might have some more effective kind of theme than not having a theme at all.

* I’ve always presumed that Gallifrey – the name of the Doctor’s homeworld – took its inspiration from gallimaufry. Exactly what this says about Time Lord society is up for debate…

Dungeons and Dragons – Necropolis

Over the last few years the plot for a grand Dungeons and Dragons campaign has slowly assembled itself in my head. For various reasons it is unlikely that I’ll ever be able to run it as an actual game, so I thought I’d make it available for anyone who’s looking for something new and perhaps different to inflict on their playing group. Below, please find part one of the campaign sketch that I have decided to name ‘Necropolis’.

Over a thousand years ago the wise and powerful cleric Angevin passed away after a long life tending to the sick and destitute. His loyal disciples constructed a temple and small monastery around his grave, which over the years became a site of pilgrimage, attracting penitents and miracle seekers from across the known world. Many sick and elderly visitors sought nothing more than to be buried near the tomb of the blessed Angevin, and a cemetery grew up, tended by the brothers and sisters of the monastery, which grew rich and powerful on the bequests of the interred.

Over the centuries the burial ground grew larger and larger, and a town grew up to service the cemetery and its visitors. The great and powerful now sought to be buried there, with towering monuments and mausoleums rising above the simpler headstones. Catacombs and ossuries were dug into the hillsides, water courses were diverted to create streams and lakes, and gardens and shaded avenues were laid out among the tombs, creating a sculpted and manicured landscape to soothe the cares of the grief stricken mourners who now accompanied the bodies of their loved ones on the long trip to their final resting place.

Now the great cemetery covers over 5,000 acres, surrounded by miles of high marble walls. The burial ground and its attendant city – full of shrines, temples, inns and taverns to cater for the many visitors – are united under the name of Necropolis. Governed by a council made up of both businessmen and clerics it is a wonder of the world, and even the poorest beggar dreams of one day going to their rest among the heroes and saints that consecrate its soil.

But, all is not well in the city of Necropolis. The Council has so far kept matters quiet, but rumors are starting to circulate that a dark force has infiltrated the formerly sacred avenues and groves of Angevin’s resting place. The people of the city are loath to enter the cemetery alone, and all but the bravest (or most foolish) will not set foot within its bounds once the shadows begin to lengthen. As the rumors spread, visitors are starting to question whether a grave at Necropolis is such a prize after all, and the Council – for reasons both sacred and profane – has decided that action must be taken.

So it is that the word has gone out – discretely – that experienced adventurers looking to make a profit in both this world and the next should apply at the Monastery of Angevin before the next full moon…

Coming Soon – What’s going on, and what the Council want the Players to do about it!

The Day of the Doctor

Now that I’ve had a couple of hours’ sleep I’d just like to reiterate just how much I enjoyed The Day of the Doctor

I have no doubt the internet will be alight with people moaning about how Steven Moffet has ruined everything and should be put up against a wall and exterminated, but I thought he did a fantastic job. The plot made sense (more than can be said for some of his efforts), the interaction between the three Doctors was spot on, Billie Piper looks like she’s had a decent meal since her last appearance, there was a throwaway line referencing the UNIT dating controversy, the cameo from Peter Capaldi was perfect, and the ‘Curator’ – well, normally silliness like that would be totally out order, but, c’mon, it was wonderful!

And the setup at the very end! I hope like hell that’s going to be the story arc for the next season, not just something they deal with in the Christmas Special.

Finally if you’re a fan of the classic series and have half an hour to spare, The Five(ish) Doctors Reboot is well worth a watch. Not only is it fun, it features literally dozens of cameos. You can poke around online to find the full thing, but here’s the trailer…

On with tonight’s repeat, and An Adventure in Time and Space

Close Bitnami banner
Bitnami